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State of Voidweaver and Archon

· 2 min read
Publik

Decided to wrap up some previous posts and feedback into a more concise entry to give current good, bad, and bugs for Voidweaver and Archon from a Shadow Priest perspective.

Good

  • Visually exciting
  • Mini-bursts every 30s feel nice
  • Cast while moving Void Torrent is fun to play with

Bad

  • Shadowy Insight procs can be frustrating as we pool Mind Blasts before our Void Torrent and waste these procs.
  • Travel time to getting to the target can be frustrating, would feel much better if it just spawned under the target.
  • Pooling Mind Blasts before Void Torrents can be awkward
  • Slowly follows the target if its moving across the room too fast
  • Feels like we need to play around Mind Melt a bit too much
  • Lack of Void interactions on the tree, particularly Voidform. Instead we have several points that deal with Mindbender, SW:D, or dots
  • Retargeting when original target dies feels really random
  • Devour Matter can be good in niche cases, but feels bad that most of the time it does nothing

Gamebreaking Bugs

  • Void Blast sometimes breaks
  • Voidwraith gets 1-shot by most environmental AoE effects
  • Darkening Horizon doesnt always work correctly

State of Archon

Good

  • Off-healing can be quite powerful
  • If you like Halo, it is cool to see the bursts
  • Simple to play, if you like base shadow you will like Archon

Bad

  • Puts a weird amount of emphasis on MFI/MSI
  • Does not make our cooldowns feel that powerful
  • Can feel overwhemled trying to spend Surge procs before capping, particularly with VF
  • Honestly quite boring relative to Voidweaver
  • Halo itself is pretty weak baseline, especially since the echoes do not give Insanity

Gamebreaking Bugs

  • Mind Spike can munch free Surge of Insanity procs